Together, these options make for a character with incredibly versatile at-will options while still having abundant access to the powerful staples of Druid’s spell list. The final and third reason is the Circle of Wildfire subclass, which provides this build with a fantastic bag of tricks right from the get-go due to its 2nd level feature, Summon Wildfire Spirit. This allows for the build to make significant investment into our second reason: the combination of eldritch blast, Repelling Blast, and Agonizing Blast as a highly impactful at-will control package that deals decent damage for a caster. The first coincides with a major appeal of the Druid core: its best spells- absorb elements, goodberry, pass without trace, conjure animals, plant growth, conjure woodland beings, polymorph (targeting allies)-do not rely on its casting ability score at all. There are three primary reasons this build works as well as it does. If any of these ideas sound appealing, then the Witchfire might be the build for you. Perhaps they are a disciple of Kossuth who has pledged to cleanse the land of impurities, or simply a commander on the battlefield, viewing encounters as a chessboard as they adjudicate where their allies can and cannot go. Do you want to play a character that has unique movement options? To enhance the mobility of both yourself and allies? To exert your control over the pace and layout of the battlefield? Perhaps your characters takes the form of something akin to Nightcrawler from the X-Men, or is a shaman with a primal mastery over conjuration.
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